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P@@@@@@^ 7@@@@@@& :&@@@@@@? J@@@@@@@G ^JG#&&&@@@@@@#?G@@@G.B@@@@@@: .G@@@@@@~ .5@@@@@@@@# -------------------------------------------------------------------------------------------------------------------------------------------- PHOENIX WRIGHT: GYAKUSEN SAIBAN (1996) -- ACE ATTORNAUTS v0.1.0 -- Team TIMEAXIS Translations ------------------- |Table of Contents| ------------------- I. CONTROLS II. WALKTHROUGH III. CHARACTER BIOS IV. TRANSLATION NOTES V. FREQUENTLY ASKED QUESTIONS VI. CREDITS VII. SPECIAL ----------------------------------------- | I. CONTROLS | ----------------------------------------- Enter/Return/Space to Advance text Numpad to Select corresponding option Mouse to examine ----------------------------------------- | II. WALKTHROUGH | ----------------------------------------- CHIEF'S OFFICE: - Examine 3 things, then talk until story progresses COURTHOUSE LOBBY: - Talk at least 3 times, then examine fishtank HANGAR: - Talk until story progresses - Look at back of CD case for Legalink Channel (If you don't have a CD Case, the channel is 416) (There are optional scenes for trying different characters' channels) COURTROOM: - Talk until story progresses ----------------------------------------- | III. CHARACTER BIOS | ----------------------------------------- *SPOILERS BEYOND THIS POINT* These bios are taken from the Official Instruction Manual. Note that, as only Episode 1 is translated at the moment, I've omitted the characters from later parts for spoiler reasons, even if they appear in the intro movie. ----------------- RYUICHI NARUHOUDO Age: 20 Sex: Male Occupation: Attornaut Height: 176cm Weight: 66kg Sizes: B85-W73-H78 Birthday: October 17 (Libra) Blood Type: B Likes: Birds Dislikes: Books Hobby: Drawing manga Trivia: Allergic to cats ----------------- CHIHIRO AYASATO Age: 27 Sex: Female Occupation: Chief Attornaut Height: 168cm Weight: 54kg Sizes: B92-W58-H86 Birthday: November 3 (Scorpio) Blood Type: O Likes: Money Dislikes: Coffee Hobby: Building and destroying sandcastles Trivia: Used to pilot the Wright ----------------- AKANE HOUDUZKI Age: 22 Sex: Female Occuption: Engineer Height: 161cm Weight: 48kg Sizes: B87-W56-H85 Birthday: April 25 (Taurus) Blood Type: AB Likes: Snackoos Dislikes: Dense protagonists Hobby: Romance Novels Trivia: Childhood friend of Chihiro and Maya ----------------- MASASHI YAHARI Age: 36 Sex: Male Occupation: Attornaut (Retired) Height: 185cm Weight: 114kg Sizes: B109-W93-H99 Birthday: March 25 (Aries) Blood Type: O Likes: Garlic Dislikes: Suits Hobby: Cooking Trivia: Used to star in TV safety PSAs ----------------- TAKEFUMI AUCHI Age: 61 Sex: Male Occupation: Prosecuting Attornaut Height: 164cm Weight: 45kg Sizes: B78-W67-H70 Birthday: May 8 (Taurus) Blood Type: A Likes: Himself Dislikes: Laser pointers Hobby: Recording Audiobooks Trivia: Born on Earth ----------------------------------------- | IV. TRANSLATION NOTES | ----------------------------------------- [1] The original subtitle of the game, Gyakusen Saiban means "Judgment of Cruel Battle" or "Trial by Ordeal". A more literal translation could also be "Massacre Trial". I decided to go with "Ace Attornauts" as the title for the translated version after considering several other options, such as "Judgment Clash," and "Verdict Vanguard." In the end, "Ace Attornauts" just had the best ring to it. [2] Masashi and Maya refer to Ryuichi as "Ryu-kun". I've shortened this to just "Ryu". [3] Chihiro's Legalink Address, 416, is a Goroawase wordplay. Japanese numbers can be read in multiple different ways, and a goroawase number breaks up the syllables of a word or name and associates them with the number that matches them the closest. For Chihiro's, it is Chi(4)-Hi(1)-Ro(6). Many of the other characters' numbers are goroawase as well. For example, Rei(0)-Ji(2)-Mitsu(3) for Reiji. [4] Character Name Readings: Ryuichi Naruhoudo 鳴鵬度龍一: 鳴(naru):"chirp, sound", 鵬(hou):"phoenix", 度(do):"degree,time,extent", 龍(ryu):"dragon", 一(ichi):"one,first" Chihiro Ayasato 綾里千尋: 綾(aya):"figure, design", 里(sato):"village", 千(chi):"thousand", 尋(hiro):"seek,inquire" Maya Ayasato 綾里真夜: 真(ma):"true", 夜(ya):"night" Note: According to GS Design Works, Maya was initially called Mayoi, but her name was changed in development Takefumi Auchi 亜内武文: 亜(a):"sub,next" 内(uchi):"inside." 武(take):"military,warrior" 文(fumi):"writing,literature" Akane Houdzuki 宝月茜: 宝(hou)"treasure", 月(tsuki):"moon", 茜(akane):"madder,deep red" Masashi Yahari 矢張政志: 矢(ya)"arrow", 張(hari)"stretch,extend", 政(masa):"government,politics", 志(shi)"will,intention" Mei Karma 狩魔冥: 狩(karu):"hunt", 魔(ma):"demon,evil spirit", 冥(mei):"dark,gloomy" ----------------------------------------- | V. FREQUENTLY ASKED QUESTIONS | ----------------------------------------- Q. What was Kojima smoking when he made this? A. Don't ask me. Back during the Konami and Capcom merger, there was apparently a project in the works at capcom about lawyers, which is where a lot of the core concepts came from, and it got handed off to Kojima midway through. When asked about it, he said this is what he imagined the legal system would look like if humanity went to space. Everyone has just learned not to question him. Q. I saw a more lanky and goofy design for Masashi in the GS Design Works book. Why's he so buff? A. I'm guessing they wanted the mentor character to look more capable. He probably would have been a very different charater if they went with the old design. Q. How does this take place in 202X? A. Back in the 90s, people thought technology would keep getting better exponentially. George Jetson of The Jetsons was born in 2022. It's best if you just don't think too hard about it, or think of it as an alternate history. But who knows, as of the time of this translation's release, there are still at least 6 more years left in the 2020s, so there's still time for all of this to happen. Q. How did Ryuichi not know that Trials were determined by Giant Robots, despite having spent a year learning how to pilot a giant robot? A. Aside from Ryuichi being a little dense, nobody ever explicitly told him. They all just thought it was obvious. And the simulators use more minimalist polygonal graphics, so he didn't really know what to expect. He knew Barristers existed, of course, but he thought they were for military purposes. He suspected the simulators had something to do with Barristers, but figured it was just Masashi bringing his own personal flair and experience into the training. As for how he became registered to become an Attornaut, it's such an unpopular job that there are no real barriers to entry. Anyone can sign up for it and get the job with little to no skills or experience. Whether they'll actually get hired by anyone is a different story, but with Masashi's recommendation, he was able to get connected with Chihiro, who saw potential in him. Q. I still don't understand what an Attornaut is . . . A. Simple answer: an attorney in space who moonlights as a mecha pilot. Long answer: A company called Bluecorp hires people interested in becoming Attornauts, and trains them to pilot Barristers. Chihiro acts as their agent, assigning them to clients. There are independent attornauts that can be hired directly as well, but unless they're very famous, most will be hired through an intermediary like Chihiro. Prosecuting attornauts are hired by the colony's government and considered part of the police force, and by extension the military. Defense Attornauts are sometimes contracted for police and military matters as well, albeit rarely. More details, including how things ended up this way, are provided as the story goes on. ----------------------------------------- | VI. CREDITS | ----------------------------------------- Team TIMEAXIS Translations: TimeAxis (yeah it's just me) Wright Graphic: Huckebein from Super Robot Wars Punisher Graphic: Zakrello from Mobile Suit Gundam Steel Samurai Graphic: Daigenguar from Super Robot Wars Wildmare Graphic: Aussenseiter from Super Robot Wars Parasite Graphic: Gespenst from Super Robot Wars Bravegear Graphic: GaoGaiGar from GaoGaiGar ---------- Backgrounds from Ayu Mayu Alternative, Namco x Capcom, Gundam Wing, Shin Megami Tensei IMAGINE, Neon Genesis Evangelion, Bubblegum Crisis, Super Robot Wars T, Metal Slug 4, Wacky Worlds Creativity Studio Mia art in Title Screen by むーたん (Guest Official Art Found on Court Records) Control Panel Levers Animation from Bubble Gum Crisis Smoke effect from pch.vector on Freepik Sound effects from Super Robot Wars Alpha Gaiden, Metal Gear 1 & 2 (NES), some custom made sound effects Opening narration generated at https://www.narakeet.com Ryuichi Front Sprites by VirtAnderson (Upscaled for Legalink sprite) ---------- Music From: Gundam F91 (SNES) Cyber City Oedo 808 (PCE-CD) 逆転Winner from Ace Attorney Anime (OP1) Hyper Wars (PCE-CD) EVE burst error (PC-98) Mime (PC-98) Ginga Ojousama Densetsu Yuna 2: Eien no Princess (PC-Engine CD) ---------- "YUUSHAOU TANJOU!" The King of Braves is Born (GaoGaiGar) Vocals: Masaaki Endo Original Composed by Kohei Tanaka MIDI from animelyrics.com https://www.animelyrics.com/anime/yuushagaigangar/yuushaoutanjou.htm Rearranged to PC-98 Style by TimeAxis ---------- Playtesters: Ashuramage ---------- Special Thanks: Samallama & DeathByAutoscroll ----------------------------------------- | VII. SPECIAL | ----------------------------------------- Okay, time to lift the veil a little bit here. Obviously I did not partner up with Hideo Kojima to make this project. This was an entry for the "Into the Takumi-verse" competition hosted by Samallama & DeathByAutoscroll. It started off as me thinking "what would Ace Attorney look like if Takumi were swapped out with someone else?" I went with Kojima, and thought about the idea of making it similar to Kojima's 1994 Adventure Game "Policenauts". This is kind of like a weird alternate universe where Konami and Capcom had a merger while Policenauts was in development, and the ace attorney team (besides Takumi who wasn't involved with the project) got subsumed into that project and turned it into something new. As far as the characters went, my approach was to think of them as if Kojima had access to some concept art and notes originally planned for Ace Attorney, and ended up just going nuts with them. Which bits of lore, names, or personality I would keep basically just depended on my own preference. For one, Ryuichi is a fair bit younger, less mature, and a lot more of a weirdo in this. This was inspired a lot by adventure game protagonists who often need something silly to say about every little thing in the environment. Characters like Jonathan Ingram or Kaname Date. Making the main character weird just makes it a lot more fun to interact with things. The decision to visually examine the characters was also taken from many older Japanese PC-98 adventure games. It's a silly feature, so I tried to use it mainly for silliness, as well as a bit of character and worldbuilding. For Chihiro, a lot of her personality was inspired by characters like Boss from AI: The Somnium Files, and a lot of similar PC-98 adventure game characters. I could spell out other ways the characters differ from their original counterparts, but figuring that out is part of the fun. Just don't take anything you think you know about a character for granted. They are basically new characters wearing skinsuits of their originals. The PC-98 aesthetic was difficult to pull off, and to be honest, I'm not fully happy with how it turned out, since the AA-style art doesn't necessarily lend itself well to that style. Obviously the visuals don't adhere to PC-98 color palette rules perfectly. I experimented with some that did and they ended up looking awful. They would need to be designed from the ground up with that in mind for them to work well, but I didn't have the time or energy to draw new art for every single character (although I pretty much did for some of them), as well as drawing entirely new backgrounds that would fit the character palettes, so I tried to make do with what I could. For those unfamiliar with Policenauts, it actually has almost nothing in common with this project in its current form, aside from the name being an homage and it being set in space. It's about a detective who investigates space crimes. A common hallmark of Kojima games is the bizarre fusion of wacky borderline nonsensical antics, and relatively serious political intrigue. I tried to maintain somewhat of a presense for both of those elements at least. After some fleshing out, this idea of mine morphed from "Kojima makes Ace Attorney" into the Kojima influence just being a small part of it, with the focus shifting primarily to the mecha aspect. I started putting a lot of my soul into this project and making it about everything that I love. When you're as antisocial as me, that can sometimes backfire, and I knew full well that the venn diagram of Ace Attorney fans and hardcore mecha fans had very little overlap. In the end, the strongest influence on this project is probably the Super Robot Wars series. It's actually hard to go 5 minutes in this case without stumbling upon a very unsubtle reference to some mecha or sci-fi anime or another. Some things are considered a "love letter to a genre", but this is more like "standing outside the genre's window with a boombox." I'm sure people who wanted more of a mystery focus will be disappointed, but maybe this will serve as a gateway drug to indoctrinate some AA fans into the mecha genre. At the very least, I hoped it could capture the feeling of playing a silly 90s PC-Engine adventure game.